Dungeons & Dragons: Honour Among Thieves, Dir. John Francis Daley & Jonathan Goldstein, 2023, 134 mins, HD
This wasn’t bad. It wasn’t great, but nobody really expected it to be, surely. Its a bit of sometimes funny, sometimes spectacular fluff with some likeable characters, and uninspired casting (Hugh Grant playing another treacherous toffish cad? Quelle surprise!). The films poster has the tagline “No experience necessary” which is likely a reference to RPGs use of experience points to level up characters and gain skills/proficiency, and sums up the irreverent approach the film has towards the RPG it’s based on. Elves, bards, wizards, dwarves; don’t take this stuff too seriously folks, this isn’t Tolkien.
Its an approach that works, making the film easily accessible to folks who’ve never heard of or played RPGs or Dungeons and Dragons. There’s jokes, woefully predictable plot turns, reasonable acting, big CGI eye-candy, action sequences… no real drama or tension, but hey, you’d go elsewhere for that anyway, wouldn’t you?
It’ll come as no surprise to anyone that I used to play Dungeons and Dragons... well, okay, I actually played Advanced Dungeons and Dragons, but I know that makes me sound more po-faced and nerdish than I really intend. No, I didn’t dress up as an Elf. Yes, I did collect and paint the miniatures. It was way back in the day before all that stuff (even dressing up as Elves?) became popular and mainstream; AD&D was still a TSR product in my day- there’s something that feels wrong when the the film announces itself as ‘Hasbro’s Dungeons and Dragons.’ The name Gary Gygax still means something in these circles, folks. Look it up if you need to (I’m tempted to suggest that if you need to look it up, then this film is made for you, but that’s only deeper into nerdish terrain, so forget that).
So anyway, yes, I admit it, I used to be a rabid role-player back in the early-eighties; Traveller, RuneQuest, Call of Cthulhu, Judge Dredd, I played all kinds of RPGs and the main one was always our first, Advanced Dungeons & Dragons– I played a few seperate campaigns over the years and ran one myself as Dungeon master. Had a hell of a time (indeed, spent TOO MUCH time, really), on all that. I first read about the then-underground pastime of Role-Playing Games in a feature in the American Fantastic Films magazine, and shortly after when I entered Sixth-Form found out that a few of the guys in the art class a year above me had a D&D group going, so I joined in. Back then it was really niche over here on the UK, but it soon became big business. Some people made fortunes selling and producing RPGs.
Which is all a long way of suggesting that I may be eminently qualified to give an opinion on this film… but then again, maybe not. When I played AD&D with my freinds it was far less Tolkien and more Robert E Howard, which is to say, think something more Game of Thrones than Lord of the Rings. You wouldn’t see any bards in any of my campaigns, no sir. Thieves and scoundrels, crazy religious zealots, maybe, but we clearly took things a bit serious, certainly more so than the guys behind this film. Which is perfectly fine, fantasy means all sorts of things but Dungeons and Dragons: Honour Amongst Thieves is nothing like the RPG I used to play.
So anyway, there’s a fair bit of fun to be had with this Dungeons and Dragons: Honour Amongst Thieves nonsense but it absolutely lacks the gravitas you’d find in any GOT episode or one of Peter Jackson’s Lord of the Rings movies… in tone its rather more towards Jackson’s The Hobbit trilogy, but with more humour. Its an approach that does seem to have worked, getting some popular success considering its fairly respectable box-office of $208 million, at least until you realise it somehow cost $150 million to make. Does that make the film a failure, or just suggestive that films cost too much to make these days, at least while cinemas haven’t properly recovered post-Covid to support such massive budgets. I suppose Barbie proves me wrong on that last point, but Barbie seems less a movie and more a cultural phenomenon. Dungeons and Dragons: Honour Amongst Thieves was hardly going to set social media on fire.
How I’d have done it? I’d have split the film 50/50 between the real world, of the nerds playing the game, and the fantasy world that they are role-playing. Still play it largely for laughs in both worlds, but add a bit of commentary on the frustrated lives of the nerds and how their fantasy world fulfils them in ways the real world doesn’t. Which is a woefully stereotypical way of portraying folks who play RPGs but if done well, it could have said something about why the lads thought playing beefy warriors was cool, or how girls could play those beefy warriors just as well too. Hell, these days with how gender-fluid things are, it practically writes itself and STILL has something to say. After all, I’m told Barbie has plenty to say. Why not Dungeons and Dragons: Honour Amongst Thieves? In a world in which the individual is largely inconsequential and powerless in an arena of corporations and ineffectual politicians, the appeal of fantasy RPGs is that they offer both escape and an illusion of agency- characters can be empowered in their fantasy worlds in ways the players never will in their real lives. You could shoot that film for less than $75 million and tell something meaningful or that resonates a little while giving some laughs.