Back in April I saw the live-action Ghost in the Shell at the cinema. While I found it a little frustrating in places, I enjoyed the film enough to buy the blu-ray, which I watched yesterday.
Visually the film is perhaps even more impressive on disc than it was at the cinema (maybe that says something about my Cineworld): the effects and art direction are very, very impressive. Indeed, some of the visual effects of the city augmented with live action (say, with Scarlett Johansson walking down a street or sitting on a rooftop with the streets below her) are pretty astonishing, how photorealistic some of this stuff is getting. As an effects showcase or visual spectacle, this is a major achievement, really bringing the original anime to life. I think I’ll be able to rewatch sequences over and over, just soaking up all that detail, in just the same way I did with the original Blade Runner decades ago- it’s that good. I also like how we see odd-looking characters and background stuff going on that are not explained. Its there to either be ignored or pondered over (I prefer the latter), adding little to the plot but it’s all part of that layers of detail stuff.
There is one scene, based on one from the anime, in which the Major and Batou are standing on a boat just offshore with the futuristic night-time city blazing neon behind them, which is just jaw-dropping, really, how seamlessly everything is integrated- the camera moves, the lighting of the characters, the city behind them softly out of focus. Its that stuff that impresses me more than the whizz-bang effects stuff really. It’s slow and quiet but so disarmingly perfect.
Deficiencies in the plot are less of a hindrance second time around, and my misgivings over a lack of empathy with Johansson’s Major are no longer the issue I felt at the cinema. It seems a deliberate choice to neuter the character emotionally- a result of having no memories and being as much an object created for a purpose as her being an individual person. She is told she has a ‘ghost’ or soul in her fabricated body but she doesn’t feel it. She isn’t convinced she is a ‘real person’ until she has unearthed the truth about the girl she used to be. It’s rather similar to Robocop, in which even though Murphy has the memories of his past life, he is no longer that same person; his Robocop personna being subtly different, whatever his name/memories may say. It’s hardly Blade Runner-level layers of subtext but it’s interesting, even if it possibly damaged the movie regards audiences empathising with her emotionally-challenged personna/performance. As I say, less of an issue for me this time around, but even I noticed it at the cinema, feeling oddly disengaged from the proceedings. Mind you, part of that may have been from familiarity with the anime. I guess I may well feel the same watching Blade Runner 2049– how the hell do I just enjoy the film experience of that film and not get caught up in the cold objectivity of the fact of it being a sequel to the original and being utterly distracted by it?
So anyway, not a bad movie anyway, and a good first entry regards setting up the background of the Major and her future cyberpunk world. Would have been nice to see it progress to a second and even third film, expanding the story as the anime did in its own sequel and tv offshoots.
A quick trip to Box Office Mojo reveals the painful statistics though- Ghost in the Shell cost around $110 million to make (not bad, considering) so likely needed around $250 million to see a profit- the film completely tanked in America, only managing just over $40 million. The foreign total was more impressive; $129 million, but not enough to limit the damage of that woeful American take. So, no more Ghost in the Shell movies then. Likely no live-action Akira either. Good or bad thing?
One observation. Between HBO’s recent Westworld examining in such adult fashion the ‘what is it to be human?’ question and the nature of artificial memory and freewill/slavery as well as it did, and this Ghost in the Shell nailing that whole future-cyberpunk visual vibe, what’s left for Blade Runner 2049? In some ways, I have to wonder if the Blade Runner sequel is too late- a new generation of films/television has picked up the baton of the 1982 movie and moved it forward with some success. Here’s hoping that it still has something new to say.
I rewatched this last night and enjoyed it a lot more second time through. I rewatched the original anime and its sequel right before seeing it first time, which probably did it a disservice — I spent too much time comparing the two, wondering what the live-action would and wouldn’t use. I still don’t think it’s as thoughtful as the anime, but as Hollywood blockbusters go it does have some intellectual meat, it’s just played down — you kind of have to look for it.
Every which way it’s visually stunning, though. So much background detail that it doesn’t even focus on. Also, the amount of it that’s set during daytime struck me as an inversion of Blade Runner. I don’t know if that was their thought process, but still.
Yeah visually it’s astonishing really. It is a bit weird how people are so used to this kind of photorealistic effects work that it has become almost ordinary. That said, bad cgi is still bad cgi, and this is quality work so it deserves special mention. Shame it seems to have been lost in the background noise of so many blockbusters. I’m actually looking forward to rewatching this again soon.